If the cog is 95% damaged, the health meter will slowly blink red, indicating the cog is near defeat. Red means the cog is almost defeated, and flashing red means the cog is defeated. Orange cogs have about half (50%) of their health missing. Yellow indicates the cog is 5-35% (somewhat) injured. Green means the cog has full health (or mostly full). When cogs are damaged by gags, the light on their chest (their health meter) will change colors. Cogs only attack after a toon finishes its first round. In battle, cogs stand opposite from toons and take turns attacking, with some being weak or strong, all of them targeting one or all of the toons in battle. These are the only cogs that cannot be destroyed by ordinary gag means, as you cannot engage them in battle. They can also be destroyed by pushing buttons that activate stomping machines in the Sellbot factory or in the Chief Financial Officer battle by dropping safes on them or throwing them at the C.F.O. A toon can temporarily disable a goon by jumping on its head. If a toon is spotted in their searchlight, the toon will lose a certain number of laff points. Goons walk around as security guards patrolling and searching for toons using their searchlights. Goons are one-eyed, walking robots located in Sellbot Factory, the Cashbot Mints, the District Attorney's office, and the Cashbot Vault. When defeated, the second shell (the skelecog) is revealed and must also be defeated. The first shell resembles the normal cogs. These cogs are much stronger than average cogs and skelecogs, as they have two shells.
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